- General Rules -
 Game Start:                                      
 § Coin toss with players from each team at mid-field; visiting team calls the toss
 § Winner of toss may choose offense or defense, loser of toss choses direction
 § Direction changes in second half
 Equipment:                                      
 § Players must always wear mouth guards and league-provided helmets
 § TDJ size Football
 Time:                                                  
 § Two 25-minute halves with running clock; 5 minute half-time
 § Each team has one 30-second timeout per half
 § Clock will stop for any injury 
 Scoring:                                             
 § Touchdown = 6 points
 § PAT from 5-yard line = 1 point
 § PAT from 10-yard line = 2 points
 § Safety = 2 points
     [No PATs for a team with a 25 point or greater lead]
 Basic Play:
 § All passing league (no hand-offs or running plays), except in the event the defense sends one “blitzing” defender to rush the QB, which gives QB the option to run (see below details)
 § QB has 4 seconds to pass, can only make forward passes from behind line of scrimmage
 § One-hand touch
 § Interceptions may be returned for touchdown or intercepting team will take possession where downed
 § Offense starts possession with 40 yards to end zone
 § Offense has 3 downs to achieve 10 yards for a 1st down
 § Turnover by loss of downs results in new offensive possession with 40 yards to end zone
 Offense Play (more detail pgs 3-4): 
 § No center will be used in this league
 § 6 eligible receivers 
 § At least 2 receivers must be on the line of scrimmage to start play
 § Other receivers can be in slot or other formation
 § Motion is allowed by one receiver at a time
 § “Shuffle” Blocking allowed by non-ball-carrying receivers after the catch (see details below)
 Defensive Play (more detail pgs 3-4):                
 § Defense may play man or zone defense or any combination
 § Defense may “jam” / disrupt receiver at start of route at line of scrimmage
 § One defender may blitz/rush the QB on any given play (or not at all)
 Ø Blitzing/rushing defender may be positioned over a receiver or not, but always outside of 5-yard ball radius at snap 
 Ø No “fake” blitz or rush attempt may occur – any “fake” gives QB option to run
 Ø No other defender may down the QB until the QB has crossed the line of scrimmage
  
 Other Positioning: 
 § No Offensive or Defensive player may line up within a 5-yard radius of the football at snap
 § One offensive coach is allowed on the field to participate in the huddle; coach must always stay behind the area of play
 - Penalty Chart and Notes -
  
 § Officials will call all penalties
 § Officials may determine if incidental contact occurred (as opposed to penalty)
 § Only Coaches may discuss a penalty call with officials
 § Games and halves may not end on a penalty unless the opposing team declines the penalty
 § Penalties will be assessed half the distance to the goal line when the penalty yardage is more than yardage to end zone
 § If official has an inadvertent whistle, offense can decide either: 
 Ø Take ball at the yard line where play was stopped by inadvertent whistle, or
 Ø Replay the down
 § Coaches are allowed to use a timeout to question an official’s interpretation or assessment of a rule (not the call itself):
 Ø If official’s ruling or interpretation was correct, team will be charged with the timeout
 Ø If official’s ruling or interpretation was incorrect, team will not be charged with the timeout
  
   | Penalty Type | Penalty Assessed | 
  |   |   | 
  | Defensive Penalties |   | 
  | Pass Interference | Offense moves to spot of foul & Automatic First Down  | 
  | Holding | Offense +10 yards from line of scrimmage & Automatic First Down | 
  | Unnecessary Roughness | Offense +10 yards from line of scrimmage & Automatic First Down | 
  | Taunting | Offense +15 yards from line of scrimmage & Automatic First Down | 
  | Unsportsmanlike Conduct | Offense +15 yards from line of scrimmage & Automatic First Down | 
  | Illegal Rush (>1 player or starting w/in 5yrds) | Offense +5 yards from line of scrimmage & Automatic First Down | 
  | Offsides | Offense +5 yards from line of scrimmage (<5yrd line-> Frist Down) | 
  |   |   | 
  | Offensive Penalties |   | 
  | Delay of Game (>20 sec huddle; >25 sec to snap) | Offense -5 yards from line of scrimmage (<5yrd line-> Loss of Down) | 
  | Illegal Motion (more than 1 player in motion) | Offense -5 yards from line of scrimmage (<5yrd line-> Loss of Down) | 
  | Offsides or False Start | Offense -5 yards from line of scrimmage (<5yrd line-> Loss of Down) | 
  | Offensive Pass Interference | Offense -5 yards from line of scrimmage & Loss of Down | 
  | Illegal Pass (QB backwards pass, QB past line) | Offense -5 yards from line of scrimmage & Loss of Down | 
  | Unnecessary Roughness / Illegal Block | Offense -10 yards from line of scrimmage & Loss of Down | 
  | Taunting | Offense -15 yards from line of scrimmage & Loss of Down | 
  | Unsportsmanlike Conduct | Offense -15 yards from line of scrimmage & Loss of Down | 
  |   |   | 
 
  
 
   
 - Game Play Details -
  Defense                                           
 “Downing” an Offensive Player: 
 § Defense “downs” an offensive player with the ball by one-hand touch
 § No contact can be made on an offensive player’s neck or head (see Penalty Chart below)
 § A player is also considered down if any part of their body other than a hand or foot touches the ground
 “Jamming” an Offensive Receiver:
 § Defense may “jam” or disrupt a receiver upon the start of their route
 Ø This must occur at the line of scrimmage at the start of the play
 Ø No neck or head contact allowed with receiver
 Ø No holding or charging-through receiver
 “Blitzing” or Rushing the QB:
 § One defender may blitz/rush the QB on any given play
 § The defender may be positioned in any manner (over a receiver or not), but always outside of the 5-yard radius of the ball at snap
 § The defender does not need to be designated
 § No other defender may down the QB until the QB has crossed the line of scrimmage
 § No “fake” blitz or rush attempt may occur
 Ø If a defender independently (not in coverage) moves towards the line of scrimmage, then the QB has the option to run
 Interceptions:                                  
 § Defender may intercept the pass and attempt to return the ball to the end zone for a touchdown
 § Same “downing” a player (see above) and “shuffle” blocking (see below) rules apply upon occurrence of an interception
 Offense
 Starting Play:                                    
 § 20 seconds allowed in huddle; 25 seconds to snap the ball 
 Ø (Either is a delay of game – see Penalty Chart below)
 § Center snap or QB “hike” begins play
 QB Play:
 § QB has 4 seconds to throw the ball
 § QB may only make forward passes and must be behind the line of scrimmage when passing
 § Shovel passes are allowed (as long as forward and from behind the line of scrimmage)
 § If a defender blitzes/rushes the QB, then QB has the option to run
 § Once defender has blitzed/rushed the QB, 4 seconds to pass does not apply
 § QB may throw the ball away from behind the line of scrimmage to avoid a sack
 Receiver Play:
 § Receiver is down upon one-hand contact by a defender
 § Receiver must have one-foot in bounds
 § A player is also considered down if any part of their body other than a hand or foot touches the ground
 § A receiver may make a backwards lateral to another receiver (not to the QB or center)
 
   
 “Shuffle” Blocking:                         
 § “Shuffle” blocking is allowed after a reception by receivers without the ball
 § “Shuffle” blocking allows receivers to laterally move to block a defender’s path; no pushing, grabbing, or driving through a defender is allowed
 Center Play (if applicable):           
 § Center may direct snap or shotgun snap the ball
 § Play continues on any type of bobbled snap
 § Center may “shuffle” block any blitzing/rushing defender
 § Center may not be an eligible receiver
 § Center may not run down-field to “shuffle” block defenders
 Overtime Play:
 § Teams will alternate four plays from the 15-yard line with no first downs
 § Coin toss as start of overtime to determine who will play offense first; alternate team first on offense for each session thereafter
 § For any 3rd overtime and beyond, all PATs must be 2-point attempts from 10-yard line
 Other Rules of Play 
 and Clarifications:
 § Simultaneous possession by both an offensive and defensive player goes to offense
 § Defense may return Interception PAT; 2 points awarded to defense if returned successfully
 § No requirement to ever blitz/rush the QB
 § QB is down where the one-hand touch occurs, even if in backfield
 § No ball stripping after procession occurs and any fumble results in a “down” player at the point of fumble
 § Substitution of players may be made after any dead ball; no extra huddle time or time to snap allotted
 § Should a safety occur, defensive team scoring the safety then moves to offense
 Standings:
 ·   Team Standings will be published weekly
 ·   If 2 teams are tied at the end of the season, tiebreakers are: 1) head-to-head records, 2) points allowed, 3) points scored, 4) coin flip
 ·   Playoff brackets / seeding will be based on final standings